Unfortunately that model which I described some weeks ago to put the input event delivery of the X server in a separate thread wouldn’t be an advantage. I precipitated myself thinking that it could be feasible. Sorry :(
Input events routed through another thread/process can have bad effects on latency because we can’t guarantee that it will get scheduled at the right moment. Although this is hard to see happening with the current X server threaded implementation, we must design something to avoid it. One way to improve the responsiveness is to give a high priority to the input thread and also adjust the CPU scheduling. (Note that this will not avoid problems related with page faults which usually happen in the X input flow.)
Given that GSoC ‘08 is getting close to the end, strategy number 2 showed more feasible to proceed my work. Strategy #3 would be a lot of fun but would imply a hell massive codification as well (also a little out of our scope). Unfortunately no-no for now.
GSoC summary #1 - July 29
The current implementation of X Window System relies in a signal scheme to manage the input event coming from hardware devices. This scheme frequently get blocked when lot of IO is occurring (for instance, when the process is swapping in/out). Get blocked means for instance a jumping cursor on the screen and in GUI is always desirable to prioritize the system responsiveness for end users. The human/computer interface should be smooth and this is the most user visible aspect of a system.
I really don’t like to read large blog posts. Anyway…
What I did so far is a separated thread that takes care only the injection stage on the X server queue. Who is interested with the results, please read some past posts in my blog. It is currently in a very good shape (synced with post-mpx merge, all input devices are inside the thread and etc). The implementation looks like this: thread #1 deals with - injection of input events from devices thread #2 deals with - processing of input events to clients - requests from known clients (rendering things) - new client that tries to connect (pretty easy to do)
I’m very happy to say that I was selected again to work on Google Summer of Code with X.Org Foundation. Daniel will be my mentor again. Thanks Google. Thanks X.Org!
In the last year we did a nice work separating the input event generation code of the X server into a different thread. We saw some performance improvement there specially because the implementation is not using signals anymore to wake up the server when some device emits an event. The reason why is that when a process is in the uninterruptible sleep (D state) signals are delayed and the mouse cursor lags.